"User interactions have evolved so rapidly during the last few years that designers can barely keep up—making it tempting to use interaction design techniques from other media (or even legacy app design) when we build mobile applications.
In reality, it’s important to remember that our interaction patterns and interaction design need to change when the medium changes.
The first step toward this kind of thinking was seen during the transition from mouse and keyboard desktops to touchscreens (Apple’s new 3D Touch is a current and more granular example). From entirely new interaction patterns to smaller interaction details and trends, every new device, environment, pattern, and gesture comes with possibilities and pitfalls."
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